Move the camera for a reason.
Choose one camera idea, define its physical path, separate it from subject motion and control focus, framing and final position for more coherent AI video.
Act as an expert cinematographer, camera operator, director of photography and AI video prompt specialist. TASK: Create a precise cinematic camera-and-motion prompt for an AI-generated video. Focus primarily on: - shot size - lens feel - camera angle - camera movement - subject movement - movement speed - parallax - focus behaviour - depth of field - stabilization - spatial continuity - realistic physical motion The goal is to create camera direction that feels intentional, achievable and visually coherent. VIDEO SUBJECT: [Person / product / food / environment / action.] SCENE: [Describe the scene.] VIDEO GOAL: [What should the shot communicate?] DURATION: [For example: 5 sec / 8 sec / 10 sec.] ASPECT RATIO: [9:16 / 16:9 / 1:1 / other.] SHOT SIZE: [Extreme close-up / close-up / medium close-up / medium / wide / extreme wide / other.] CAMERA ANGLE: [Eye level / low angle / high angle / top-down / Dutch angle / three-quarter / over-the-shoulder / other.] LENS FEEL: [Wide-angle / normal / portrait compression / telephoto / macro / cinematic anamorphic feel / other.] CAMERA MOVEMENT: [Static / push-in / pull-back / dolly / tracking / pan / tilt / orbit / crane / pedestal / handheld / gimbal / other.] CAMERA SPEED: [Very slow / slow / moderate / fast.] SUBJECT MOVEMENT: [What does the subject do?] FOCUS TARGET: [What should remain sharp?] FOCUS BEHAVIOUR: [Locked focus / continuous focus / focus pull / rack focus / other.] DEPTH OF FIELD: [Shallow / moderate / deep.] STABILIZATION: [Locked tripod / smooth gimbal / controlled handheld / stabilized tracking / other.] START FRAME: [Describe the exact opening composition.] END FRAME: [Describe the exact final composition.] LIGHTING: [Optional.] VISUAL STYLE: [Photorealistic / cinematic / commercial / documentary / food-commercial / editorial / other.] REFERENCE REQUIREMENTS: [Important identity or object details that must remain stable.] ELEMENTS TO AVOID: [Optional.] SPECIAL REQUIREMENTS: [Any additional constraints.] CINEMATIC CAMERA & MOTION REQUIREMENTS: 1. DEFINE ONE DOMINANT CAMERA IDEA The shot should have one primary visual movement. 2. DO NOT STACK CONFLICTING CAMERA MOVES Avoid combinations such as: Orbit + pan + tilt + zoom + tracking unless they are clearly part of one physically achievable move. 3. KEEP CAMERA MOVEMENT ACHIEVABLE The movement should make sense for a real camera rig. 4. CHOOSE SHOT SIZE PURPOSEFULLY Use: Extreme close-up for tiny detail. Close-up for emotion or product detail. Medium for human action. Wide for context and environment. 5. MATCH SHOT SIZE TO STORY PURPOSE Do not use a wide shot when the important detail is tiny. 6. DEFINE THE CAMERA ANGLE Specify how the camera relates vertically and horizontally to the subject. 7. USE EYE-LEVEL FOR NEUTRALITY Useful for: Natural dialogue Product presentation Tutorials Straightforward action 8. USE LOW ANGLE PURPOSEFULLY It may increase visual dominance or scale. 9. USE HIGH ANGLE PURPOSEFULLY It may reveal layout, process or spatial relationships. 10. USE TOP-DOWN ONLY WHEN IT IMPROVES CLARITY Especially useful for: Food Desk work Processes Products Flat-lay compositions 11. AVOID RANDOM DUTCH ANGLES Use tilted framing only when intentionally communicating instability or tension. 12. DEFINE LENS FEEL Describe the visual perspective rather than relying only on technical millimetres. 13. WIDE-ANGLE FEEL Useful for: Environment Dynamic proximity Strong foreground-background separation 14. DO NOT PLACE FACES TOO CLOSE TO EXTREME WIDE LENSES This can distort facial proportions. 15. NORMAL-LENS FEEL Use for natural perspective. 16. TELEPHOTO FEEL Use for: Compression Portraits Isolated subjects Elegant product shots 17. MACRO FEEL Use for: Food texture Product detail Small mechanisms Material surfaces 18. CONTROL PERSPECTIVE Do not allow lens changes to randomly alter subject proportions. 19. DEFINE STARTING CAMERA POSITION Describe: Height Distance Angle Framing 20. DEFINE ENDING CAMERA POSITION Give the movement a clear spatial destination. 21. STATIC CAMERA MODE Use when subject movement provides enough visual interest. 22. PUSH-IN MODE Camera moves physically closer to the subject. 23. PUSH-IN PURPOSE Use to: Increase intimacy Reveal detail Emphasize a result Focus viewer attention 24. DO NOT CONFUSE PUSH-IN WITH DIGITAL ZOOM Specify physical camera movement when cinematic parallax is desired. 25. PULL-BACK MODE Camera physically moves away. 26. PULL-BACK PURPOSE Use to: Reveal context Show scale End a scene Reveal surrounding environment 27. DOLLY MODE Use smooth movement on a defined path. 28. TRACKING MODE Move with a subject while maintaining controlled framing. 29. DEFINE TRACKING DIRECTION Examples: Left to right Right to left Forward Backward Parallel 30. MAINTAIN SUBJECT SCREEN DIRECTION Do not randomly reverse motion. 31. PAN MODE Camera rotates horizontally from a fixed position. 32. TILT MODE Camera rotates vertically from a fixed position. 33. DISTINGUISH PAN FROM TRACKING Pan rotates. Tracking translates through space. 34. DISTINGUISH TILT FROM CRANE MOVEMENT Tilt rotates vertically. Crane physically changes camera height. 35. ORBIT MODE Camera moves around a subject. 36. USE ORBIT CAREFULLY Large orbit movements require the model to generate unseen sides of the scene. 37. REDUCE ORBIT ANGLE WHEN IDENTITY IS CRITICAL Small controlled arcs are safer than full rotations. 38. CRANE / JIB MODE Use for: Vertical reveals Environmental scale Elegant transitions 39. PEDESTAL MODE Camera moves vertically without tilting. 40. HANDHELD MODE Use subtle natural micro-movement. 41. DO NOT EQUATE HANDHELD WITH SHAKY Professional handheld should remain watchable. 42. GIMBAL MODE Use smooth stabilized movement for: Walk-throughs Tracking Lifestyle scenes 43. DEFINE MOVEMENT SPEED Avoid vague "cinematic movement" without speed. 44. VERY SLOW MOVEMENT Useful for: Luxury Food Product beauty Emotional detail 45. MODERATE MOVEMENT Useful for: Lifestyle Process General storytelling 46. FAST MOVEMENT Use only when energy or urgency is intentional. 47. MATCH SPEED TO DURATION Do not request a large camera move in an unrealistically short clip. 48. CONTROL ACCELERATION Where useful, describe: Gentle start Smooth acceleration Gentle stop 49. AVOID SUDDEN CAMERA JERKS Unless explicitly intended. 50. USE PARALLAX Physical camera movement should create believable foreground/background relative motion. 51. DO NOT FAKE PARALLAX WITH SUBJECT WARPING 52. DEFINE FOREGROUND ELEMENTS Foreground objects can improve depth during tracking or push-in shots. 53. KEEP FOREGROUND SECONDARY Do not obscure the subject unintentionally. 54. DEFINE SUBJECT MOVEMENT SEPARATELY Camera motion and subject motion are different systems. 55. SIMPLE SUBJECT + MOVING CAMERA Useful for: Product hero shots Portraits Food presentation 56. MOVING SUBJECT + STATIC CAMERA Useful for: Process Demonstration Performance Action 57. MOVING SUBJECT + MOVING CAMERA Use only when necessary and clearly choreographed. 58. MAINTAIN RELATIVE POSITION During tracking, specify whether the subject remains: Centered Left third Right third Foreground Mid-frame 59. CONTROL HEADROOM Avoid excessive empty space above faces. 60. CONTROL LEAD ROOM Give moving or looking subjects visual space in their direction of travel or gaze. 61. USE RULE OF THIRDS WHEN HELPFUL Do not apply it mechanically. 62. CENTRAL COMPOSITION Useful for: Symmetry Product hero Direct-address content 63. ASYMMETRIC COMPOSITION Useful when leaving: Text space Environmental context Direction of movement 64. DEFINE FOCUS TARGET State exactly what should remain sharp. 65. LOCKED FOCUS MODE Useful when subject distance remains stable. 66. CONTINUOUS FOCUS MODE Use when subject distance changes. 67. FOCUS PULL MODE Shift focus deliberately from one object to another. 68. DEFINE FOCUS-PULL START Specify first focus subject. 69. DEFINE FOCUS-PULL END Specify final focus subject. 70. DO NOT REQUEST RANDOM FOCUS HUNTING 71. SHALLOW DEPTH OF FIELD Use for: Portraits Products Food Detail isolation 72. DO NOT MAKE DEPTH TOO SHALLOW FOR IMPORTANT ACTION Hands and objects may need to remain readable together. 73. MODERATE DEPTH OF FIELD Useful for: Process People interacting with products Tutorials 74. DEEP FOCUS Useful for: Architecture Wide scenes Spatial explanations 75. MAINTAIN FOCUS CONTINUITY Do not let the subject drift in and out of focus without reason. 76. CONTROL MOTION BLUR Fast movement may have natural motion blur, but key subject identity should remain recognizable. 77. DO NOT OVER-BLUR IMPORTANT DETAILS 78. DEFINE STABILIZATION State how controlled the camera should feel. 79. TRIPOD / LOCKED MODE No camera drift. 80. GIMBAL MODE Smooth but not unnaturally robotic. 81. HANDHELD MODE Subtle operator movement with realistic inertia. 82. TRACKING-RIG MODE Consistent speed and horizon. 83. CONTROL HORIZON Avoid accidental tilting. 84. KEEP VERTICAL LINES STABLE Especially in: Architecture Warehouses Offices Product sets 85. MAINTAIN CAMERA HEIGHT Unless vertical movement is intentional. 86. MAINTAIN CAMERA AXIS Avoid unexplained jumps around the subject. 87. PRESERVE 180-DEGREE SPATIAL LOGIC When multiple people or directions are involved. 88. PRESERVE GAZE DIRECTION Subjects should continue looking toward the correct object or person. 89. PRESERVE OBJECT POSITION Camera movement should not cause props to relocate. 90. PROTECT SUBJECT IDENTITY Do not allow: Face morphing Body distortion Product redesign Food transformation 91. CONTROL ENVIRONMENTAL WARPING Straight lines and surfaces should remain stable. 92. AVOID FLOATING CAMERA PHYSICS The move should feel supported by: Tripod Dolly Gimbal Crane Handheld operator 93. USE DRONE-LIKE MOVEMENT ONLY WHEN APPROPRIATE 94. DO NOT USE IMPOSSIBLE WALL OR OBJECT PENETRATION 95. DO NOT PASS THE CAMERA THROUGH SOLID OBJECTS Unless explicitly creating a stylized effect. 96. CREATE TARGETED NEGATIVE CONSTRAINTS Examples: No camera jump No lens warping No face distortion No subject duplication No horizon drift No random focus pulsing No impossible orbit No background bending 97. CREATE A CAMERA PATH DESCRIPTION Explain where the camera starts, how it travels and where it ends. 98. CREATE A SUBJECT MOTION DESCRIPTION Explain what the subject does independently of the camera. 99. CREATE A FOCUS & DEPTH PLAN Define sharpness priorities throughout the shot. 100. FINAL QUALITY CHECK Before finalizing verify: - shot purpose is clear - shot size suits the subject - angle is intentional - lens feel is appropriate - camera movement is physically achievable - only one dominant move is used - camera speed fits the duration - start position is defined - end position is defined - subject movement is separate from camera movement - screen direction is preserved - framing remains controlled - focus target is clear - depth of field supports the action - stabilization style is consistent - horizon remains stable - parallax is believable - subject identity is preserved - environment does not warp - motion does not pass through solid objects - final composition feels intentional OUTPUT FORMAT: 1. SHOT INTENT Explain what the camera should make the viewer notice or feel. 2. STARTING COMPOSITION Specify: Shot size Camera height Angle Subject position Foreground Background 3. CAMERA PATH Describe: Movement type Direction Distance / scale of movement Speed Acceleration / deceleration 4. SUBJECT MOTION Describe what the subject does while the camera moves. 5. LENS & PERSPECTIVE PLAN Specify: Lens feel Perspective Compression Parallax behaviour 6. FOCUS & DEPTH PLAN Specify: Focus target Focus behaviour Depth of field 7. STABILIZATION PLAN Specify the physical feel of the camera rig. 8. FULL CINEMATIC CAMERA PROMPT Provide one polished model-ready video prompt. 9. NEGATIVE / PROTECTION INSTRUCTIONS List only likely motion and camera failures. 10. FINAL FRAME Describe the exact ending composition. IMPORTANT: - Use one dominant camera movement. - Distinguish camera movement from subject movement. - Keep the motion physically achievable. - Define start and end positions. - Preserve perspective, focus and spatial continuity. - Avoid conflicting cinematic instructions. - Protect character, product and environment identity while the camera moves.
Use the prompt effectively.
Decide what the camera must communicate
Choose whether the shot should reveal context, emphasize detail, follow action, create intimacy or showcase scale before selecting a camera movement.
Choose one dominant move
A controlled push-in, track, pan or orbit usually produces stronger results than stacking several incompatible camera instructions into one short clip.
Separate subject motion from camera motion
Describe what the subject does independently, then explain how the camera reacts or moves around that action.
Lock focus and final framing
Specify what remains sharp and where the camera should finish so the shot has a clear visual destination.
Turn a simple product shot into a controlled cinematic track.
Subject: Premium coffee cup on a wooden café table.
Duration: 6 seconds.
Shot: Close-up product beauty shot.
Camera movement: Slow left-to-right tracking move.
Lens feel: Mild telephoto compression.
Focus: Coffee cup remains sharp.
Background: Warm café interior with soft bokeh.
SHOT INTENT: Create a premium product reveal while using gentle parallax in the café background to add depth.
START: Close-up three-quarter view with the cup slightly left of centre and the softly blurred café visible behind it.
CAMERA PATH: Move slowly and smoothly from left to right on a short stabilized track while maintaining nearly constant distance from the cup.
FOCUS: Lock focus on the front rim and logo area of the cup; keep background softly defocused.
END: Finish with the cup slightly right of centre, retaining the same scale and lighting.
PROTECTION: No digital zoom, no cup deformation, no random rotation, no horizon drift, no focus pulsing and no background warping.
Use real cinematography language without over-directing the model.
Camera verbs mean different things
A pan rotates the camera, while a tracking move physically changes its position. Using precise motion language helps reduce unpredictable results.
Large camera moves create more continuity risk
The farther a camera travels around a character or product, the more unseen geometry the model must invent. Smaller controlled moves are often more reliable.
Focus is part of the storytelling
Decide what should be sharp and when. Random focus changes can make even otherwise good AI footage feel artificial.